My Mechanics for TowerGirls
Ive been brainstorming the last few days on TowerGirls base game mechanics. Im postin them here so you guys can rip on em and discuss and get the creative and ingenuity stuff going or whatever.
Getting Started
You have 12 points to spend, in the following stats.
HEALTH:
BRAWN:
AGILITY:
INTELLIGENCE:
CHARISMA:
Then choose a bonus item: WEAPON, ARMOR, POTION, EXTRA EQUITABLE
*Then you shall choose your princesses based on how many players*
one player- 3 princesses
Two Player- 6 princesses
3 player- 10 princesses
Gear Management
Weapon-
Armor-
Offhand-
Extra- (extra slot could be anything, like an amulet/ring or whatever)
Overworld Actions- How Rolling Works:
Say you have 3 BRAWN, and want to do a [BRAWN] action, like say attacking an enemy, or trying to intimidate an npc. With your 3 Brawn, you will use 3 d10, and roll each one. 1-4 is a failure, 6-10 is a success, and a 5 counts as neither. So when you roll for your brawn action with brawn of 3, and you roll a [7, 4, 2]; this will count as a failure, with only one successful roll.
Chance Rolls-
Using a d1, you may roll the dice based on the assisting state [BRAWN, AGILITY, INTEL., CHARISMA] think of it as a coin flip of ‘maybe maybe not’, as it is entirely up to chance.
EXAMPLE/ [charisma 2] you roll a 9, 3, 6, with a chance flip of yes/no. 2 wins with
NSFW MODE-
Sex- having consensual sex requires the selected princess to either like or love you, unless her LUST is level 3 or higher. sex can be initiated through dialogue with a princess.
Sex provides these bonuses:
- new actions and dialogue with princess and other NPCs
-Max Lust bonus gift
-You can now have children.
Princess Relationship-
The Higher your relationship, the better and more beneficial interactions with the princess and you will become. each princess gains an action for every level of relationship.
Stranger >Trusted Ally> Friend > Close Friend> Loves You> Lovers
Leveling System-
The Leveling System is deemed by a d12 , but for every unit of Love your princess has, you will gain a more of an xp bonus, determined by a d100 roll. So say you win a fight, and roll a d12, and you receive a 9, and your princess has a love of 3. you will roll 3 d100’s, and their numbers will affect the xp bonus.EX/ 34, 72, 66. ⇒ 3.2+7.2+6.6= 17% added to your initial experience points gained; so then this becomes an algebra problem. 9 with added 17% (9 times 0.17= a 1.53 (rounded to 2) Points increase, so your 9 becomes a 11 experience points gained.THIS SYSTEM IS A WORK IN PROGRESS, AND COULD DO TO BE A BIT LESS COMPLICATED? Once you level up, you will receive one stat point, which you can either: Give to yourself, and raise on of your stats, OR, give to a princess, and permanently raise one of her stats (Love, Lust, Wealth, Power)THIS SYSTEM IS A WORK IN PROGRESS, AND COULD USE SOME TESTING
Overworld Traveling System-
Overworld travel consists of using a d100, with a d1 dice to determine if an event will happen, an event that is up to the DM. Traveling is as simple as moving a decimal. EX/ you roll a 72, meaning you will travel 7.2 miles in game.
Overworld Actions-
>Venture forth! [d100]
>Check Stats
>Check Inventory
>Look for…[ fill in ]
-Venture forth interprets traveling to a specific destination. you can receive new destinations by either talking to the princess or through overworld events.
-Checking Stats will show your HEALTH, BRAWN, AGILITY, INTELLIGENCE, CHARISMA, and any gear affecting the stats.
-Checking Inventory will show your equipables (Weapon, armor, offhand, Extra equipable) and any of your extra items you picked up on your travels.
-for an object/item can lead to an overworld event. You will take 3 d1, and flip, if you get more success than failure flips, you can receive that item *this concept is a work in progress*
Combat-
>Fight! [BRAWN]
>Run Away! [AGILITY]
>Attempt to Talk [CHARISMA] - roll for charisma, outcome can (potentially) stop the fight
>Strategize [INTELLIGENCE] - Roll for intelligence, outcome can provide useful info for attacking the enemy
Getting another princess-
After you rescue your first princess, you have the option to receive one of her dowry. if you decline this free dowry, you can be instantly teleported to another tower to rescue another princess.
If you decide to take the dowry, but want to rescue another princess, you have to travel X miles to her tower, where X is the princesses total stats added up (Example, Kobold Princess’s stats add up to 9, so you have to travel 9 miles.) once you have decided to rescue another princess, you have 5 days before your selected princess is killed by the dragon. It is possible to have 4 princesses, by declining each dowry and collecting them.
Gear and Managing Inventory
>Use…
>Identify [INTELLIGENCE]
>look at (or whatever the player decides to do)
POTIONS- all potions, when found or received, are unidentified, and require identification to make proper use of. You could use an identified portion, but there’s no telling what it will do until you use it.






